nyan goat?
wtf was that? idk. nyan goat!
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nyan goat?
wtf was that? idk. nyan goat!
cool.
I found out if you press the play button after you pressed it before it disappears, you can keep looping him saying what he says XD
sonic is in ssb wii....
u hav 2 beat it. DUH. play the story yetz? it's a good movie thingy. I liked it.
It could like.. be more fun, or offer actual difficulty. Like, it's fine, but the graphics, no offense, aren't all that good, the sound effects get repetitive a bit too quickly, and the lack of music makes it even less fun.. There's pretty much no visual flair, the hit detection could be better, you could maybe offer upgrades or something.. but yeah, this really needs something else..
Thanks for the feedback I will take it into consideration for the new game I make
Eh, graphics are decent I suppose, kinda difficult to control the character (i.e just frustrating)
Obviously it needs what are on your to-do list to bump up the score/playability of it. I'm sure you know what needs to be done there - fruit not being eaten = lose points, actually give an incentive to play (timer?), etc, perhaps different levels/rates of fruit spawning, just simple stuff like that could make it a whole lot better.
If you want music and/or sound effects, I can probably do something. Or not, doesn't really matter.
And, why would you want to release it on the PS2? that's kinda 2 generations behind where we are currently, and I see it better as an android/iPhone app more than anything anyways, but that's just my opinion.
It's just decent; Does exactly what you say. Although, I'm sure it wouldn't be very hard to implement some form of simple spin algorithm to make it a little less, well, plain.
It's okay, especially for presumably a first track - nice job!
Notes:
The mix is not the best, the 'kick' drum sounds like it's just a tom, there's very little low end and it sounds very weak/thin. The main 'lead' pluck is okay, but it's pretty high-pitched. I wouldn't go so far as saying it's 'shrill', but it could probably be dropped an octave or doubled with another synth. The bass sound is decent, but it can probably be brought up in the mix quite a bit, or at least doubled with a sub. Very mid/high end heavy. There's also some pretty intense artifacting / distortion on the filter for some reason in the beginning/end of the track. The pad / chords could probably have a bit more mid-range added to them or another line following the bass. Around the 1min mark, a lower lead comes in (might just be the main lead?) and the mix sounds a lot more balanced, though still lacking in low-end oomph / energy. I like the interplay between the lead and the 'countermelody' / arp at the 0:48ish
In terms of arrangement, it's pretty repetitive but there are decent elements. I think it could use some more work, maybe a bit more elements for transitions between sections.Some extra polish and this could be decent, but as of right now, it's not fully there yet.
Yo this is tight, glad I randomly went through latest posts for this genre tag lol
thanks! :3💙
Eh... I don't know what everyone else is listening to, but this isn't the best. I love industrial, gritty, grindy music. The more mechanical and warped, the better. I mean, I listen to way too much music of that sort, so perhaps that's the only reason this doesn't quite impress me. It has a very 90s vibe going to it, which could be good or bad (I like it), but yeah. Was otherwise a little bit.. uninspired on a sound design front, though I realize this is an attempt to push into other areas of music, which is always a commendable thing.